Object Settings
Table of contents
The Object settings panel on the right side is used to customize objects. You can add arbitrary components via the Add Component button in the bottom and edit the component properties in the editor.
TODO: Add more explanations
Object type
The assigned components determine the type of an object. There can only be one type-determining component per object.
Mesh
GameEntities containing a MeshComponent.
Model
GameEntities containing a ModelComponent.
ModelComponent will probably be merged with MeshComponent soon.
Light
GameEntities containing a LightComponent.
Camera
GameEntities containing a CameraComponent.
Group
GameEntities without any of the aforementioned components.
Scene
GameEntities containing a SceneComponent.
Material components
Physics components
TODO
Scene-level components
TODO